Why guilds matter
Guilds turn solo progress into community progress. They give returning players a group identity and practical bonuses over time.
How to unlock or use it
Creating a guild requires an essence investment. Members can then contribute XP and work toward guild levels and achievements.
Key facts
Guild levels
20 guild levels are configured.
Default ranks
Guild Master, Officer, Member, Recruit
Quest types
Slay Monsters, Gather Resources, Clear Dungeons, Earn Experience, Harvest Plants, Catch Fish
Member growth
Guild member capacity grows as the guild levels up.
Examples from Bravenbloom
First Blood
Guild members kill 100 monsters
Monster Slayers
Guild members kill 10,000 monsters
Dungeon Masters
Guild members clear 50 dungeons
Dungeon Lords
Guild members clear 500 dungeons
Growing Family
Reach 10 guild members
Full House
Reach max guild members
Established Guild
Reach guild level 5
Renowned Guild
Reach guild level 10
Player tips
- Start with active players before chasing max guild size.
- Use ranks to give trusted members useful permissions without giving every permission away.
- Pick guild quests that match what members already enjoy doing.
