Why dungeons matter
Dungeons give challenge-focused players a repeatable activity with build decisions instead of only open-world encounters.
How to unlock or use it
Dungeon objectives appear in quest progression, and players can use dungeon runs to test skill choices, survivability, and movement.
Key facts
Dungeon max level
Dungeon runs scale up to level 20.
Skill count
4 dungeon skills are configured.
Skill cap
Each listed dungeon skill currently has a max level of 5.
XP curve
Required dungeon XP scales upward by level, so later choices matter more.
Examples from Bravenbloom
Orbiting Blades
Adds orbiting blade protection around the player during a run. Max level 5.
Lightning Strike
Adds periodic lightning support during busy dungeon waves. Max level 5.
Auto-Fireball
Adds automatic ranged pressure while the player keeps moving. Max level 5.
Vitality Boost
Improves survivability for longer dungeon attempts. Max level 5.
Player tips
- Pick power skills early if creature waves are slowing the run down.
- Pick Vitality Boost when survivability is the bottleneck.
- Combine automatic skills with movement so creature waves stay manageable while you reposition.
