Why seeds matter
Farming gives players repeatable goals between adventure and dungeon sessions. It also creates produce used by connected systems such as aquarium food.
How to unlock or use it
Basic seeds appear early through quest rewards and normal play. Higher-level and stranger seeds become goals as the player progresses.
Key facts
Seed types
24 seed definitions are configured.
Level range
Seeds currently range from level 1 to level 10.
First farming quest
First Steps teaches planting and harvesting after Strange Arrival.
Aquarium link
7 aquarium foods are produced from farmed ingredients.
Examples from Bravenbloom
Basic seed
Level 1. Quick growing, basic wheat.
Moon Bloom seed
Level 2. Grows only at night. Glows softly in the dark.
Golden Wheat seed
Level 3. Rare wheat variant. Yields more essence.
Star Shroom seed
Level 4. Magical mushroom that pulsates with starlight.
Ice Rose seed
Level 5. Cold to the touch. Needs patience to grow.
Mystical seed
Level 6. Ancient seed with unknown properties.
Fern seed
Level 2. A leafy frond crown. Cheap, fast and friendly — great for early garden orders.
Vine seed
Level 3. A cheerful climber dotted with little buds.
Rose seed
Level 4. Layered petals folded like a secret. Prized by garden visitors.
Starbloom seed
Level 4. A wish caught mid-twinkle. Glows softly at night.
Lantern seed
Level 5. Paper pods that fill with warm light at dusk.
Player tips
- Keep low-level seeds stocked so quest objectives do not stall farming progress.
- Plant night-themed crops when planning around systems that reward night play.
- Treat rare seeds as progression resources, not just quick harvests.
